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Concoctions

by Broly

You open a personal journal entitled, "Concoctions" to the bookmark, on page 1, and begin reading.
Concoctions is the art of combining knowledge of various plants and other ingredients with a bit of earth magic. The result is a series of concoctions with various purposes, ranging from healing, to levitation, to protection against certain types of damage.

Before you can make any concoctions, you must go out and harvest the ingredients or, in a few cases, collect or purchase them. HARVEST will allow you to harvest a particular plant. You will find that there are two types of plants. The first are wildflowers and herbs. These will die when you pick them, though there may be many in a room. The second type are perennials.
They never die from being picked, but they can only have a certain amount harvested from them each year.

Initially, you will only be able to make elixirs. To make an elixir, you will first have to obtain an oaken pot. Then, you will collect the proper ingredients for what you are trying to concoct, and INPOT TO for each ingredient. To make more than one elixir at a time, simply multiply the number of each ingredient by the number of batches you want.

Once you have all the ingredients in the oaken pot, put it on the ground and BOIL FOR . After a couple minutes, the mixture will stop boiling and you will either have a useless mess or an elixir. If it is a useless mess, you will want to EMPTY before putting anything else in it. Probing your pot will give you this information. If you were successful, you may FILL FROM .

There are three factors that determine whether or not you are successful at your concoction. First is the freshness of the ingredients. If you use them within an hour of harvesting them, you will have the best chance. After that, your chance is reduced, and after 3/4 of an Aetolian day, the ingredients, if they come from a plant, will disintegrate. Non-organic ingredients are useful forever and their effectiveness does not decrease with time. The second factor is your skill level, and the third is the particular concoction you are trying to make.
You open a personal journal entitled, "Concoctions" to the bookmark, on page 2, and begin reading.


Inept

Ginseng Inept

Ginseng, a forest-growing herb, may be eaten to purify the blood, curing certain ailments such as haemophilia.

You open a personal journal entitled, "Concoctions" to the bookmark, on page 3, and begin reading.


Novice

Pricklyash Novice

Prickly ash is a small, squat tree that grows in the swamps. Its bark may be consumed to restore many sanity-imperiling afflictions, like dementia and confusion.

You open a personal journal entitled, "Concoctions" to the bookmark, on page 4, and begin reading.


Apprentice

Echinacea Apprentice

Echinacea is a purple coneflower that grows in the forests. Eating it will give you the gift of the third eye, which will allow you to see where people are when you type 'who' as well as allow you to see otherwise invisible people leaving and entering your room.

You open a personal journal entitled, "Concoctions" to the bookmark, on page 5, and begin reading.


Capable

Ginger Capable

This forest-dwelling herb is much prized for its value in certain concoctions.

Myrrh Capable

The gum of the myrrh bush may be eaten to increase your learning potential (scholasticism).

Planting Capable

Your harmony with the forest has reached a level that, with this ability, you may transplant plants from one place to another. After you harvest a plant, you will have 1 minute in which to PLANT it somewhere else. After this period of time is up, the plant will not be able to be planted. Further, you cannot put the plant in your pocketbelt. You cannot plant more than one perennial in a location, and you cannot plant more than 60 non-perennials in a location. It is important to remember to re-plant things only in the type of environment that you harvested it from, or it will quickly die. The exception is kelp, which can be planted in river, freshwater, or ocean environments. In order to see what environment type a room is, use the SURVEY ability, which is the second ability in Survival.


You open a personal journal entitled, "Concoctions" to the bookmark, on page 6, and begin reading.


Adept

Bellwort Adept

The bellwort flower grows in the swamps and, when eaten, will counter the effects of many altruistic-based afflictions, such as generosity and peace.

Stagshorn Adept

The horns of the mighty stags may be found discarded around the forest.
Upon finding one, pick it up and BREAK HORN to break it into pieces in your hands. Then it is useable as an ingredient in Concoctions.


Sac Adept

The venom sac of a rattlesnake can only be harvested after the snake is dead. When it is dead, HARVEST SAC, with the snake on the ground, will remove its venom sacs for your use.

Immunity Adept

The immunity brew will protect you from poisons that kill. However, it will have a chance of wearing out each time it has to do its life-saving work. To make an immunity brew, mix together 1 venom sac of a rattlesnake, 1 prickly ash bark, and 2 echinacea.


You open a personal journal entitled, "Concoctions" to the bookmark, on page 7, and begin reading.


Skilled

Lastharvest Skilled

Whenever a plant is harvested, or, indeed, anything that is alive is changed, traces are left in the fabric of life-energy that sustains all living beings. This ability allows you to tap into that and see who last harvested from each plant in your room.

Bloodroot Skilled

An root that grows underground, the bloodroot has reactive properties that allow you to break out of paralysis, as well as cure the slickness affliction.


You open a personal journal entitled, "Concoctions" to the bookmark, on page 8, and begin reading.


Gifted

Hawthorn Gifted

The hawthorn bush grows in the hills of Sapience, and its berries are prized for their use in concocting salves and elixirs.

Kuzu Gifted

The fast-growing kuzu vine has thickening properties that make it a necessary ingredient in all salves.

Epidermal Gifted

The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness. The ingredients are 2 kuzu, 1 bloodroot, 1 hawthorn berry, and 1 ginseng.

Skullcap Gifted

This downy, forest-dwelling plant can produce an aura of weapons-rebounding when smoked.

You open a personal journal entitled, "Concoctions" to the bookmark, on page 9, and begin reading.


Expert

Slipper Expert

This grasslands-dwelling plant is used in various concoctions.

Mana Expert

The mana concoction will replenish your mana. It is made with 1 slipper root, 1 bellwort, 1 hawthorn, and 1 bloodroot.

Goldenseal Expert

The goldenseal plant has the ability, when eaten, to restore harmony to your mind and body, healing afflictions such as stupidity, epilepsy, impatience, and dizziness, among others.

Drying Expert

With this ability, you may preserve your perishable plant products forever. Before you begin, you must obtain a Druidic drying cloth. Put the cloth on the ground and PREPARE . Then, when you have the ingredients you want to dry on your cloth, you may DRY .
Once an ingredient is dried, it will be useful forever, but the chances of success when making a concoctions using even a single dried ingredient are significantly reduced.

Valerian Expert

The mountain-dwelling blue valerian plant can be smoked to cure both slickness and disfigurement.

Health Expert

The health elixir is a powerful and useful one that will replenish some of your health. To make it, mix together 2 valerian, 1 goldenseal, 1 ginseng, and 1 myrrh.

You open a personal journal entitled, "Concoctions" to the bookmark, on page 10, and begin reading.


Virtuoso

Bayberry Virtuoso

Growing in places such as the Dakhota and Shamtota hills, the bayberry bush has valuable bark which is used in certain elixirs and salves.

Cohosh Virtuoso

Black cohosh, which is actually a white plant, may be eaten to induce insomnia. You will find it growing primarily in swampy regions.

Lobelia Virtuoso

A gorgeous, scarlet wildflower that grows in the forests, the lobelia is rumoured to have therapeutic properties, curing such ailments as berserking, recklessness, vertigo, and other phobias and mental illnesses.

Pear Virtuoso

The desert-dwelling prickly pear cactus has a lovely fruit necessary in certain concoctions.

Weed Virtuoso

The cactus weed, when smoked, produces mind-altering effects.

You open a personal journal entitled, "Concoctions" to the bookmark, on page 11, and begin reading.


Fabled

Irid Moss Fabled

Irid moss, an incandescent moss growing underground, may be eaten to restore some health and mana.

Sileris Fabled

The valley-dwelling sileris berry may be applied (APPLY SILERIS) to yourself in order to create a thin, waxy coating which will prevent serpents from biting you.

Kelp Fabled

Kelp is often called the grass of the sea, and for good reason. Large kelp beds bear an uncanny resemblance to grassy plains. Kelp contains powerful proteins and strenghteners which can restore fitness when eaten.

Frost Fabled

To concoct the Frost mixture, you need to mix together 1 part kelp, 1 prickly pear, and 1 ginseng.

Caloric Fabled

The caloric concoction is made by mixing together 2 parts kuzu, 1 part valerian, 2 kelp, and 1 bellwort.

Levitation Fabled

The levitation concoction requires 2 parts kelp, 1 part prickly pear, and 1 part eagle's feather.


You open a personal journal entitled, "Concoctions" to the bookmark, on page 12, and begin reading.


Diamond Mythical

Diamond dust is a material that must be purchased, generally from shops in cities.

Mending Mythical

The salve of mending may be made by mixing together 1 part diamond dust, 1 kelp, 1 kuzu, and 2 ginger roots.

Mass Mythical

The salve of mass requires 1 irid moss, 1 bloodroot, 1 kuzu and 1 part diamond dust.

Sidewinder Mythical

When you encounter a dead sidewinder, you will be able to strip its skin from it.

Speed Mythical

The speed elixir is made by mixing together 2 parts powdered sidewinder skin, 1 kuzu, 1 goldenseal, and 1 ginger root. Its effect is to increase your ability to dodge some attacks, such as tekura and weapon attacks.

Kola Mythical

The kola tree bears nuts which, when eaten, make the user feel quite awake and alert.

Elm Mythical

Slippery elm, from the red elm tree, may be smoked to cure various strange afflictions, like the aeon and hellsight afflictions.

You open a personal journal entitled, "Concoctions" to the bookmark, on page 13, and begin reading.


Trans

Gold Trans

Inpotting gold works slightly differently. You will always inpot in increments of 200 gold. The syntax is simply "inpot gold to ".
Obviously, you must have at least 200 gold on your person.

Restoration Trans

A restorative salve is used to heal limbs that have been badly damaged.
It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.
The ingredients for a restoration salve are: 400 gold, 2 kuzu, 1 valerian, and 1 bellwort.

     

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