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Loth's guide to novice games

by Lothorius Saer'ac

You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 1, and begin reading.
Welcome to my book on novice games! This is a book written by me in an attempt to make our novices, pages and squires see that it is possible to relax sometimes, and have some fun.

Chapter I: Hide and seek ----------- Page 2
I.I Single knight --------------- Page 2
I.II Multiple knight ------------- Page 3
I.III Without a knight ------------ Page 5
Chapter II: Quizzes ---------------- Page 6
Chapter III: Ratting --------------- Page 7
Chapter IV: Writing ---------------- Page 8
V.I Novels ---------------------- Page 8
IV.II Essays and Books ------------ Page 9
You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 2, and begin reading.

CHAPTER I: HIDE AND SEEK!

I.I Single knight hide and seek

This is probably the easiest way of playing hide and seek. A knight runs to a location somewhere in the world, and then the Recruits, Pages and Squires tries to find him. The novice or squire that finds him get one point. First one to reach the decided points wins the contest. Prizes can range from gold to equipment, and even to credits, but they should be balanced.

Tips:
- Allow falcons, it makes each round be a little faster, even though it is a bit unfair for our recruits.

- If it seems to be hard finding you, give them a little hint, for example the general location.

- Announce on GNT when each round starts, so that everyone knows.

- Gather all novices at the same location before you start a round, to allow them to talk a little, and share tricks.
You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 3, and begin reading.

I.II Multiple knight hide and seek

This version of hide and seek requires that you find a few knights to help you out. You decide upon a place where the hide and seek should take place, and make sure it is empty of agressive monsters. It has to be a place fitting for the number of helping knights.

Preparations for each round is quite simple. You gather the contestants in a location, then you send the helping knights to find a hiding spot. Each knight tells you when they are ready, and then you start the round. The winner is the first to find all the knights and 'tag' them. When a knight is tagged, he tells the game leader who tagged him. When someone has tagged all knights, the round is over.

A game can consist of one or more rounds, depending on how long the contest should be running, but the longer the game, the better the prize, of course.
You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 4, and begin reading.

Tips:

- Disallow falcons for this one. The reason for this is to give everyone a fair chance of winning.

- If there are a lot of agressive monsters in a location, either kill them off and finish each round before they return, or find another place for the game.

- A good location is the Aalen forest, because of it's size and that it isn't so very dangerous except for the basilisk. A good way is to put a knight near it, blocking the entrance to it and explaining to the novice why it is dangerous to go there.

- Assign a scribe to note who has found whom, as this can sometimes become quite hard to keep track of, especially when you have a lot of hiding knights and people searching for them.
You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 5, and begin reading.

I.III Hide and seek without a knight

This is not very different from a normal hide and seek but the big difference here is that you have no knight that can lead you.

Just gather together a few of your friends, and play a normal hide and seek. One person is the searching player and the others hide. You might want to keep it within for example Shallam so that it doesn't take too long time for a round to finish.

Tips:

- There doesn't have to be a prize for the contest, just do it for fun.

- Don't use a huge area as that would make it take very long to finish.
You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 6, and begin reading.

CHAPTER II: QUIZZES

Quizzes can be fun sometimes. It helps to keep up the education of our novices. I have participated in a few quizzes, and all of them has given me new knowledge of the guild and it's history.

Holding a quiz requires a little preparation, you will need a few good questions. Ten or so would be a good number, but don't have too many as it takes too long time to finish it.

To run a quiz, the knight asks a question on either the novice channel or on the University of the Sword channel. Then the novices should tell you the answers through a private tell. The first one who gets you the correct answer gets a point. Most points when you are out of questions win, and if you have a tie, you can say an extra question between just them two.
You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 7, and begin reading.

CHAPTER III: RATTING

Having a simple ratting contest can be a good way to raise money for our novices. There are actually a few different ways to hold such a contest.

The first one is simple. The one who collects the most rats or gets the most money from them wins all that was collected during the contest.

There is another way to keep a ratting tournament, it has kind of a funny twist to it. The one who collects the most of a selected type of rat, for example young rats, wins and gets the money form all contestants.

Tips:

- Split the money for first, second and third prize, or even have prizes for everyone. This makes sure there are no unhappy contestants.

- For the second variation, don't use old or black rats. They are hard to find.
You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 8, and begin reading.

CHAPTER IV: WRITING

IV.I Novels

In this contest, the novices write a short novel and send it to you in a letter. Everyone should be writing around the same theme.

Choosing a theme for those can be quite hard, but remember to choose a simple one, and it should be a theme that everyone can understand. For example, 'a day in the life of a paladi' could work, or writing shorter novels on a feeling theme (Love, hate, fear, happiness).

Remember to give the novices some time to write those, it can be quite hard to come up with something quite fast. There could also be a few knights that can help you judge the novels, or you can do it by yourself.

Prizes for novel contests should be tempting to the novices, because the better the prizes, the more will write.
You open a personal journal entitled, "Loth's guide to novice games" to the bookmark, on page 9, and begin reading.

IV.II Essays and Books

Writing essays and books are quite similar to writing novels, but essays should be more detailed in facts than the novels need to be, and the books should hold lots of facts on their subject.

Those contests might be a bit hard for recruits or pages, but for squires it might be a good challenge.
Book contests can also be extended to include knights.

It should be allowed for them to write about anything, though it should be serious.

The best book or essay should be judged as the winner but if there are two or more books that are similary good, you might have to tie them. In that case, make sure the first prize is split evenly between the two winners.

This concedes my book about novice games. Thanks to everyone that has helped me write this book.


Penned by my hand on Midautumn 11th, 92 MA.

-Sir Lothorius Edowyth-

     

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