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Magi Enchantments (Paladin Edition)

by Grand Duke Pentdragon Nachzeher

You open a personal journal entitled, "Magi Enchantments (Paladin Edition)" to the bookmark, on page 1, and begin reading.
--------------------LEGAL MAGI ENCHANTMENTS--------------------

Earring of Hearing - While wearing one of these earrings, you will be able to hear while deaf.
Fist Sigil - The fist sigil makes it more difficult to remove items from your inventory that have it attached.
Worrystone - The worry stone is an odd, unpredictable item. Sometimes it will cure health, sometimes it will cure mana, sometimes it will cure an affliction, and sometimes it will simply do nothing.
Waterwalking - While wearing footwear enchanted with this, you will be able to move about in the water more easily.
Flame Sigil - The flame sigil will, when attached to an item prevent anyone from picking it up.
Brooch - When worn, this item will give you death sight.
Key Sigil - The key sigil works to automatically lock all doors in the room when anyone exits it.
Augmentation - Augment can be used to increase the effectiveness of weapon or armour. It will raise a random statistic on the item, but each time you put an enchantment on it, there is a chance of it being destroyed. This chance depends on the skill of the enchanter in enchantment and how many enchantments are on the item.
Meteor Arrows - This enchantment will cause an arrow to be able to be shot by someone with the skill of archery at anyone within the local area. It will descend upon the hapless victim like a meteor.
Comprehension - The Necklace of Comprehension will permit you, when worn, to understand any mortal language.
Mushroom Sigil - The powerful mushroom sigil is capable of destroying most normal items that it is attached to.
Whirlwind - Throwing this whirlwind skywards will knock all in the air to the ground.
Concealment - This orb will conceal most of your inventory from others.
Bauble - The scented bauble is irresistible to falcons. Throw it and they will follow.
Monolith Sigil - The monolith sigil will prevent all forms of magical instant travel into the room.
Dreamcatcher - The Dreamcatcher will increase health regeneration while the bearer is sleeping.
Negation - Touching this gem will cure nearly every affliction you have, but it will also negate nearly every defence you have.
Stasis - The bag of stasis is a magical item created to slow the decay of things inside of it. Any five items will fit inside, and those inside will decay at half the normal rate. Items inside items inside the bag will not receive this benefit.
Eye Sigil - The eye sigil will, when placed on the ground, stop souls from entering the room. When thrown at the ground it will be consumed and will bring phased people out of phase.
Orb Sigil - By throwing the orb sigil at a chaos entity, you stand a good chance of destroying it on contact.

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You open a personal journal entitled, "Magi Enchantments (Paladin Edition)" to the bookmark, on page 2, and begin reading.

--------------------Pricing and General Info--------------------

1) Pricing will be set by the enchanter who does the enchantment for you.
2) Don't just ask someone if they are an Enchanter, ask if they can enchant (enchantment), it is a skill, so not all enchanters can enchant what you wish them to.
3) Enchantments will usual mean that you need to pay an amount in gold, sometimes you will need an item to put the enchantment on and sometimes even a herb (usually Kola).
4) Other enchantments that are NOT listed on page 2, are either restricted for Magi Guild member use ONLY...or are ILLEGAL enchantments.
Therefore, if it's not on the list...DON'T ask for it.
5) If you need an Enchanter, type HELP MAGI, any person listed there should be able to point you to the correct person that you need to see.
This will shorten the time it takes you to find an Enchanter...AND you won't have to send TELLS to everyone in the Magi Guild just to track one down.
6) As you might know from your own Guild, politics is always rampid at a high level. Therefore, please have patience when asking an Enchanter to do an enchantment. It does take some time (if you want is done correctly), and other Guild matters would take presidence. BUT...we will get back to you ASAP and assist you with your needs.

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You open a personal journal entitled, "Magi Enchantments (Paladin Edition)" to the bookmark, on page 3, and begin reading.
Every so often i may ask (whomever is in charge of your library), to return this book so that i may make any alterations neccessary in order to keep you and your Guild members up to date with current Enchantment rules and regulations. Please ensure that this can be arranged as conveniently as possible. It will obviously be to your advantage that this book is up to date.

     

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