Bloodrose Emporium
Index > Login
Name: Password: Remember:

View book

A copy of The Temples of the Gods, and where to find them

by Viron

You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 1, and begin reading.
Written By:
High Magus of Earth, Viron Yaslana, Book Wyrm
------------------------------------------------------------------------
Herein is contained the exact locations of the Temples to the Divine.
Often the locations of the Temples to the Divine are shrouded in mystery which is a shame as all Temples have important lessons to teach about the aspects of the Diety and what realms they encompass. It is also important to note that while visiting the Temple of any Divinity that you must treat everything within with great respect and reverence. Also it is very important that you leave nothing behind in a Temple and take with you only the knowlege gained from the experience.

Contents
------------------------------------------------------------------------
Page 1: Index
Page 2: The Temple of Slyphe
Page 3: The Templf of Haern
Page 4: The Temple of Khepri
Page 5: The Temple of Iosyne
Page 6: The Temple of Rahn
Page 7: The Temple of Niuri
Page 8: The Temple of Severn
Page 9: The Temple of Lleis
You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 2, and begin reading.

Slyphe, Goddess of the Seas
=========================================
Water is changeable and adaptable, shaping itself to its container and flowing around obstacles in its path. Yet water can erode the mightiest mountain and reshape whole continents.
Slyphe represents both the slow change of a river cutting through a valley, creating a canyon through the years, and the abrupt changes wrought by fierce typhoons and pounding tsunamis. She is as changeable as the water that represents her. She can be as moody and brooding as the darkest thunderhead, or as bright and cheerful as a babbling brook.
Slyphe promotes change and dynamism in the mortal world, both of the physical world and of stagnant mortal political establishments.
------------------------------------------------------------------------
Guilds for which She is Divine Matron:
The Magi, The Druids
Directions to Her Temple from Before the Bridge to Delos:
s, 2se, 2s, se, 2s, 2e, ne, 2e, 2n, 2e, se, 2e, (Note: At this point you will be going underwater so have a prickly pear out), 2d, 2n Notes:
The layout of the Slyphes Temple is rather odd, as half is above water and half is underwater which means that to explore it thoroughly you'll need a lot of pricky pear. Each room in her temple is very specific in showing one of Her three aspects although finding them all is difficult due to mazelike form of the Temple. Also within the Temple are 12 rooms in which you cannot preform violant acts and in which not even the Gods can listen in one what is being said.
You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 3, and begin reading.

Haern, The Hunter
=========================================
The Hunter was created by Varian shortly after the birth of Aetolia, seeing a need for a Divine realm to tend the cycles of birth and death in Nature. Haern finds virtuous the traits of strong will, severity and destruction, and seeks a balance of rhythm, rather than of stability. It takes courage to not fear dissolution and to know that all spiritual principles are indestructible. His realm encompasses all animals, and He harbors a respect for the prey as well as for the skilled hunter. He frees us from that which has become obsolete, and inspires us with the will to protect. Born in a time of great imbalance, He is intolerant of us from that which has become obsolete, and inspires us with the will to protect. Born in a time of great imbalance, He is intolerant of transgressions and is known to bring swift action against any creature that oversteps it bounds, or any abomination that has no place in Nature.
The Rhythm is the ever-changing never static, flow of Nature. The Way of the Hunter is as complex as the Rhythm iself, but is known by three names - The Way of Defiance, The Way of Destruction, and The Way of Severity. This rhythmic balance is the realm of Haern, as He is the force
that keeps the Rhythm in motion. The hunt is about sacrafice - clean and merciful, a conscious and deliberate choice of the greater good over a lesser good. Good to the Hunter, is the application of force in the appropriate time, space and proportion. Evil is the misapplication of of such force, or the unwillingness to act at all. It is a virtue to know one's place place in the natural order of Aetolia. To allow another to dictate this to you is a vice.
The Hunter is an elusive God, rarely appearing to mortals in His true form but preferring to interact through other agents, often observing or testing mortals indirectly. His followers include a mixture of those who strive for a strict balance in Nature, those who value strife as an agent of of growth, diversity, and harmony, and those who see themselves as passioante advocates of the wilderness and the wild.
As fresh blood on the cold, pure snow, the colours of Haern are crimson and ivory. His symbols are a red bone claw on a field of white, and the open triad, a tree-branched knot reminding of the Ways. The bear, the serpent, and the raven are held sacred by those who follow Him.
------------------------------------------------------------------------
Guilds for which He is Divine Patron:
The Sentinels, The Infernals
Directions to His Temple from On The Pachacha through the grasslands: s, se, 2s, se, s, 2w, nw, 2up, s, up, w, n, 2e, ne, se, d, sw, d, se, d, sw, d, se, 3d, (Note: At this point you should be at the Base of the decent into Dun Valley), s, se, d, se, sw, w, ne, d, nw, ne, in Notes:
Haerns Temple if layed out in the form of a rough polygon with a variety of rooms in the center in the form of a V. At each point of the 'V' there is a room containing an altar and a journal dedicated to one of his aspects. His Temple is also patrolled by a pack of wolves to worry about though, as long as your not an Occultist.
You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 4, and begin reading.

Khepri, Goddess of Mischief
=========================================
Khepri, Goddess of Mischief is usually the center of mirth and mischief in the lands. She loves to have fun and laugh, often at the expense of others, though Her pranks are almost never performed with malice. She dislikes anyone who causes Her to become sad or who ruins Her jokes. She has a habit of popping in on anyone for a riddle or to trade stories of mischief or to just listen. As fun ahd lighthearted as She is, it is always good to be wary of any acts of kindness She offers, for an amusing trick is never far from Her mind.
The Order of Mischief comprises those who enjoy spreading humor of any type everyone, be it practical jokes, riddle contests or political intrigue. As widespread mischief must be, the order itself is marginally secretive.
------------------------------------------------------------------------
City for which she is Divine Matron:
Ashtan
Directions to Her Temple from North of Thera:
se, 3e, 3s, 3s, e, sw (Note: At this point there will be a well and to enter her temple you must be a member of her order and kill the mockinbird.)
Notes:
This Temple by far is the hardest to gain access to as you need to be in Khepris order for the trick to get in to work for you. At the well you'll see a mockingbird which you'll have to kill to gain enterance which is a play on words, 'To kill a mockingbird'. If you do manage to gain enterance you'll find that within it ALL of the exits are hidden making it one of the most confusing Temples. To find the other rooms you'll need to simply guess or use the secrets skill in vision.
Also, this is the only Temple which has a Library.
You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 5, and begin reading.

Iosyne, The Muse
=========================================
The Divine Muse is the patron of artists and writers, who often hear Her soft whisperings of inspiration in their time of need. Though she most closely associated with authors, performers and artisans, Iosyne favours creators and thinkers of all varieties, delighting in the myriad capabilities of the mortal mind, and enchoraging the mortal capacity to bring ideas to manifestation. She is known as a gentle spirit, but rather than this trat being due to any aversion to war of violance, it is more accurately reasoned as a product of Her simple disinterest in such things beyond their dramatic value. Beyond all else, she adores the limitless possibilities of experience, whether in sorrow or joy, finding the beauty and intricacy of the ever-changing tapestry of life.
The appearance of Iosyne to the mortal perceptions is rarely the same twice, as her moods and interests vary from day to day, along with Her chosen style. A feather is the most common symbol of her realm, both as a quill for composition, and a representation of the boundless possibilities of creation and thought.
------------------------------------------------------------------------
Directions to Her Temple from Before the Bridge to Delos:
e, ne, e, nw, 3n, d
Notes:
The Temple of Iosyne is the only Temple other than that of the late Lanos which is located within a major city. At the enterance of the temple is a board on which the results of Iosyian contests are recorded and on which various artists are given credit. This is also one of the more relaxed Temples and within is a large fireplace as well as many place to simply sit and relax.
You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 6, and begin reading.

Rahn, Lord of Fire
=========================================
Into the depths of the fire, to the colorless portion of the flame, must the ore be thrust. For without the scalding heat, a simple metal will remain impure. Without the impetus to better the material, sullied and imperfect shall it remain forever.
Thus is with the soul. Without the flame of conviction and dedication, a mortal may never seek perfection. Only through the pains of labor and relentless improvement may a soul obtain its purest state.
Conviction alone is not enough to reach the epitome of self. While faith is the fundamental tool in reaching closer to perfection, ability and practice are intergral to the success. One must believe, as well as learn to wield oneself as the master smith's hammer, rendering perfection unto the world.
Perfection is not obtained without sacrifice. For in the process of forging, metal is torn and bend and defeated as it moves to the shape of the smith's intent. The scars and pains of improvement are carried for a lifetime, each a lession and an urging of the spirit to ascept towards perfection. Let is not be said that the sword chooses to forge itself its destiny is painfully exacted by the will of the creator.
Thsoe who seek to smelt from their spirit the flaws and tarnishes of mortal exiestence must behin to study the flame and it's power. For only through purification in fire can one shed the chains of mediocrity and imperfection.
------------------------------------------------------------------------
City for which He is Divine Patron:
Shallam
Guilds for which He is Divine Patron:
The Paladins, The Priests, The Sentaari
Directions to His Temple from Before the Bridge to Delos
s, 2se, 2s, se, sw, nw, ne, s, 2nw, up, in, 3nw, sw, s, w
Notes:
The entire complex of this Temple is contained within a dormant Volcano which is very fitting of Rahn, God of Fire. The main room of the Temple is located at a ledge overlooking a large pool of Lava in which his mortal agent is also located. Many journals on the musings of Rahn are also located in the room as well as the history of the ruined city, Hashan.
You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 7, and begin reading.

Niuri, Goddess of Mysteries
=========================================
When one travels far, relentlessly searching for answers, he inevitably encounters the inexplicable. This glimpse of the unfathomable creatures in him a guilty awe that makes him wonder whether he was not meant to witness something so great. This awe, this mortal reaction to the source of mystery, is the essence of Niuri. She exists in all possibilities, in all individuals who may one day become great.
The persuit of knowlege that ultimatly leads to the revelation is the realm of Niuri. Scholarship is valued highly, and experimentation and Philosophy are also prized. Knowlege of all kinds should be gathered, stored and transcribed into all languages in order to be spread across the world by impertial scholars who seek to enlighten others. The tomes and scrolls should be kept in expansive libraries that honor Niuri with their vastness and beauty, and also in secret stashes incase tragedy should befall the well-known stores of knowledge. The journey of learning is as important as the destination of enlightenment, as information gathered while adventuring, speaking in passing with others and even while in battle are all relevant. Scholars should seek out all topics that interest them and devour all knowlege within their grasp.
Niuri's holy symbol is a white owl in flight, wings spread upward. Upon its back is cradled an orb of swirled gold and silver, representing the sun and moon lock in an eternal mystic dance.
------------------------------------------------------------------------
To Her Temple from On the Pachachacha through the grasslands s, se, 2s, se, s, 4se, 2e, nw, 2ne, 3n, ne, n, e, 2s, sw, w, sw, e, se, 2s
Notes:
The general layout of the Temple is that of a spiral which continues to the southwest of the enterance arch. Strewn throughout it are many strange objects which are rather morbid, such as the skeletal remains of an Atavian and newly finished Mummy. At the center of the spirtaling Temple complex lies the mortal agent of Niuri who will speak at length about her.
You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 8, and begin reading.

Severn, Lord of Artifice
=========================================
Though not a destructive deity, Severn strives only for personal gain regardless of the means. Usually quiet and detached, He observes and analyzes the goinds on of the world from His throne while planning His stragegems. Rarely does He leave His throne to manifest on the Material Plane, generally sending minions and manipulating otherst o carry out His will instead. Plotting for years, even centuries, He presents a calm and disarmingly magnetic personality - a mask of the fire within.
None can say exactally what His true form is, as the reports vary greatly. Some claim he is a diminutive chameleon, others insist to have seen a raven of a nondescript human with black hair.
------------------------------------------------------------------------
City for which He is Divine Patron:
Bloodloch
Guilds for which He is Divine Patron:
The Shadowsnakes, The Occultists
To His Temple from Before the Bridge to Delos
s, 2se, s, w, n, nw, ne, 4nw, w, 2s, sw, n, 2w
Notes:
The layout of this temple conforms to that of a loose diamond with rooms branching off from the points. Also in the center of the diamond is a door up which is always locked but rumor has it that if one were to get past it you'd reach the throne room of Lord Severn himself.
Although it is not certain, this is also the only temple in which the infact the shrine is truely is defiled though, beacuse finding a shrine to Severn is quite hard, as most are located in Bloodloch.
Update:
Recently smoke has been seen rising from the Temple of Severn and upon closer inspection is has been found that the top section of it been destroyed. As a result the bridge that once led to his Temple no longer exists rendering the remins of his Temple inaccessable. Before the start of the former bridge to his temple stands a defiled shrine. Many rumors have been flying about as to what happened and as solid proof is found the page on Severn will be duely updated. The best clue as of now is that his pet raven has been seen flying By the Bridge Before Delos.
Severns Raven, Trickster:
Beautiful, black wings spread out from the muscular keel bone of Trickster each feather tip is meticulously preened and trimmed. Her head rises proud above her squat body, and her eyes glow with an intelligence unseen in most common animals. her short legs end in sharp talons, the yellow of which is the only color to be see on this black raven.
Trickster, the raven of Severn looks to be crushingly strong.
You open a personal journal entitled, "A copy of The Temples of the Gods, and where to find them" to the bookmark, on page 9, and begin reading.

Lleis, Goddess of Renewal.
=========================================
The rising sun shines across the bright spring morning, and the Prelude begins.The blossoms sing a simple song of birth, life, and the growth of a new soul. As the notes of the spring play on, a new hope is sung to the tune of renewal.
The sun at its zenith shines brightly across the summer afternoon, and the Sonata begins. Life in all its forms grows and flourishes under the caring light of the notes of summer, and the new hope becomes the pursuit of a growing soul.
As the sun falls over the autumn evening, the Serenade begins. Lulling itself into a coolsense of accomplishment and self-fulfillment, the new life begins to shine of its own light as it leaves the safety of its source to expand itself further. The notes of the harvest season bring new value to all that the soul has accomplished.
The cold night of winter settles over the land, and the Crescendo begins. Fallen from its height, the once-new life sits beneath a heavy white layer of time, cold and left alone in the darkness of the winter's final notes. As the soul fades away, as spark settles within it, and the new soul springs forth from it into a Rhapsody of the seasons.
The beauty of the prelude of spring flows into the rising sonata of summer. As the notes of summer settle again, they play into the serenade of autumn and finally into the crescendo of winter. Through this cycle, each note reaches itsfull potential and is renewed before the light of creation. The fingers of Lleis, Goddess of Renewal dance across the strings of Her harp and the seasons change. Life is born, grows, bears fruit, and dies again in the endless wheel of Renewal.
Lady Lleis is the hand that turns the wheel. Hers is the song that flows through the seasons, and its beauty and dynamism are unmatched. But with that turning comes more than just growth, health and happiness Hers is also a song of loss, as without eliminating the static and unchanging past the growing and dynamic future cannot bloom.
------------------------------------------------------------------------
Directions to Her Temple from North of Thera:
se, 3e, s, sw, s, sw, se, e, 2se, e, 4s, w, 3s, e, 3sw, s, sw, 2s, e, sw, se, ne, e, 2ne, n
Notes:
To gain acess to the Temple of Lleis it is required that you enter from a system of caves located below the main temple complex. The system of caves can be hazardous however due do a large chasm within that has a defiled temple of Severn at the bottom. The main temple complex is a large open area and within it rooms to represent Lleis durring all the seasons. At the heart of the temple is located a large room in which is housed a Tremendous statue of the Goddess carved from marble. Her mortal agent Galen and a large gold and silver Temporis are also found here.

     

Search book:
Advertising
© Copyright 2001-2015 iNDY Design. Contact - About