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Metamorphosis

by Alorial Corona Amaratha

You open a leather bound book entitled, "Metamorphosis" to the bookmark, on page 1, and begin reading.
- Table of Contents -

Page 2: Introduction
Page 3: Morphs Overview
Page 4: Squirrel, Wildcat, Duck, Wolf
Page 5: Jackdaw, Cheetah, Owl
Page 6: Hyena
Page 7: Condor, Gopher, Sloth Page 8: Basilisk, Bear, Bonding

Acknowledgement
This book is an edited version of former "Metamorphosis" books by the following authors:
Cumagna Lucusliti
Azrael Snowbringer
Jaakobah

You open a leather bound book entitled, "Metamorphosis" to the bookmark, on page 2, and begin reading.

PAGE 2: INTRODUCTION

Through a Druid's close kinship with Nature, he or she has the ability to take on the spirit of various animals. Each different spirit grants us with different powers and abilities. The more you learn in metamorphosis, the more useful and powerful the different morphs you will master become.


To morph into an animal, type MORPH (animal). To see the different abilities you have in a morph, first morph into that animal and then POWERS. To see more information on an individual ability, type AB METAMORPHOSIS (power). If you want to 'unmorph', type HUMAN.

Reading this journal simply gives the information. The only way to truly learn and understand Metamorphosis is by using these abilities.
You open a leather bound book entitled, "Metamorphosis" to the bookmark, on page 3, and begin reading.

PAGE 3: MORPHS

The following pages list the powers gained when morphed into a particular spirit. Abilities will only be given as a description when they first appear, allowing quicker reference to any new abilities gained for a morph. The exception to this will be the Hyena Morph found on page 6, this page will list all the abilities as it will be one of your most used spirits.

Some abilities are continuous once activated, meaning even if you MORPH or HUMAN they will remain on. These abilities do not drain endurance but will need to be reactivated should you die, or leave the realm. It is advised that upon entering the realm that you reapply any of these continuous abilities as it can save you much hassel/pain later on.

Below is a list of some of all of the earlier morphs you gain.

Squirrel Inept
Powers
Wildcat Novice
Duck
Wolf Apprentice
Jackdaw Capable
Cheetah
Owl Adept
Hyena
Condor Skilled
Gopher
Sloth Gifted
Basilisk
Bear
Bonding Expert

You open a leather bound book entitled, "Metamorphosis" to the bookmark, on page 4, and begin reading.

PAGE 4: SQUIRREL, WILDCAT, DUCK, WOLF
~SQUIRREL~
Powers: Forage, Digging

Forage - By sing FORAGE you will attempt to search for a meal of nuts and berries, saving you money since you won't have to buy food. Forage works best in a garden, forest, or jungle.

Digging - You can bury and item underground with BURY (item). Once an item is buried, you can retrieve it with DIG. Digging will uncover any items buried in your location.

~WILDCAT~
Powers: Alertness, Nightsight, and Scratch
Nightsight - Syntax NIGHTSIGHT - Gain the ability of infravision.
Remains in use once activated.

Alertness - Syntax ALERTNESS ON/OFF - enables you to see whenever someone enters a location next to you. Alertness drains endurance.

Scratch - A minor attack with your claws.

~DUCK~
Powers: FluidSwim, Plunge and Launch
FluidSwim - With this power, you will be able to swim on water without fear of drowning.

Plunge - Syntax: PLUNGE - You will attempt to catch a fish when being on water.

Launch - Syntax: LAUNCH - Launch yourself high in the air, just to soar down after a couple of seconds.

In duck morph you can also:

Fly - Syntax: FLY - fly will let you ascend into the skies. While you're flying, people on the ground won't be able to see you without the help of special skills. Be careful not to morph into a non-flying animal while flying, however, because you'll drop to the ground painfully.

Land - Descend back to the ground.

Sleep - as a duck you may sleep safely on water without fear of drowning.

~WOLF~
Powers: Bite, Fitness, Howl, Nightsight, Scent
Bite - Attack an opponent with your teeth.

Fitness - Syntax FITNESS - It was once rumoured that fitness helped to recover your endurance, though after many studies completed by various Druids we have discovered that this is in fact untrue. Fitness in fact helps to control and regulate your breathing. It acts as a barrier and cure for the affliction of asthma. Remains in use once activated.

Howl - Syntax HOWL - Drain the mental strength of an opponent, uses equilibrium only. You may claw, and then howl both at once. It doesn't work on NPCs.

Scent - Syntax SCENT Discern the whereabouts of people by their odour, must be in the same area.
You open a leather bound book entitled, "Metamorphosis" to the bookmark, on page 5, and begin reading.

PAGE 5: JACKDAW, CHEETAH, OWL

~JACKDAW~
Powers: Fly, Land

Fly - Fly: FLY will let you ascend into the skies. While you're flying, people on the ground won't be able to see you without the help of special skills. Be careful not to morph into a non-flying animal while flying, however, because you'll drop to the ground painfully.

Land - Descend back to the ground.


~CHEETAH~
Powers: Alertness, Bite, Fitness, Leap, Nightsight, Scent, Sprint
Sprint - DASH (direction). A useful ability that will let you move as far as you can in a single direction. Dashing is even more useful because it doesn't have the time/movement limit. It takes much more endurance than simple walking, however.


~OWL~
Powers: Fly, Land, Nightsight, Spy, Swoop
Spy - If you're flying, SPY (target) will give you a glimpse of the target's location. It will only work if the target is outside. Spy doesn't work on NPCs.

Swoop - While flying above your enemy, by typing SWOOP (target) you will drop down from the skies quickly, attack the target, and return to the skies again, untouchable. Be warned, though, that swoop isn't a perfect attack, since there are many ways of dragging a person in the skies to the ground. Swoop doesn't work on NPCs.
You open a leather bound book entitled, "Metamorphosis" to the bookmark, on page 6, and begin reading.

PAGE 6: HYENA

~HYENA~
Powers: Alertness, Claw, Elusiveness, Fitness, Howl, Leap, Nightsight, Scent, and Stealth


Claw - A much stronger attack than bite, CLAW (target) is the second most powerful attack in Metamorphosis. Against NPCs it will never miss, but against players it is rather inaccurate.

Elusiveness - Syntax: ELUSIVENESS ON/OFF - will allow you to move without being followed. It takes endurance, however, like alertness.

Leap - If there is an obstacle like an icewall or a person blocking an exit, LEAP (direction) will let you jump right over. Leap can be very useful.

Stealth - syntax: STEALTH ON/OFF - takes endurance, like alertness and elusiveness. It prevents people from seeing when you enter or leave a room. Vampires and Necromancers can trace "life energy" so they can sense you if you use Stealth to enter a room. Note this only applies to entering and exiting, they will still see you if they look in the room.

Fitness - Syntax: FITNESS - It was once rumoured that fitness helped to recover your endurance, though after many studies completed by various Druids we have discovered that this is in fact untrue. Fitness in fact helps to control and regulate your breathing. It acts as a barrier and cure for the affliction of asthma. Remains in use once activated.

Alertness - Syntax: ALERTNESS ON/OFF - enables you to see whenever someone enters a location next to you. Alertness drains endurance.

Howl - Syntax HOWL - Drain the mental strength of an opponent, uses equilibrium only. You may claw, and then howl both at once. It doesn't work on NPCs.

Scent - Syntax SCENT Discern the whereabouts of people by their odour, must be in the same area.

Nightsight - Syntax: NIGHTSIGHT - Gain the ability of infravision.
Remains in use once activated.
You open a leather bound book entitled, "Metamorphosis" to the bookmark, on page 7, and begin reading.

PAGE 7: CONDOR, GOPHER, and SLOTH
~CONDOR~
Powers: Fly, Land, Nightsight, Spy, Swoop, Traverse, View
Traverse - Syntax: TRAVERSE (target) - will bring you directly above the target, if the target is in the same general area as you. You need to be flying and the target must be outside for traverse to work. Traverse doesn't work on NPCs.

View - Syntax: VIEW - will show you a list of every player outside and his or her location. You must be flying to be able to view.

~GOPHER~
Powers: Burrow, Digging

Burrow - In many environments you can BURROW BELOW to go underground. As a gopher, you will only be able to go one level underground. BURROW (direction) will let you move around while underground. BURROW ABOVE will bring you back above ground. (With wolverine morph, you can burrow below more than once to go another level down, up to 10 levels. You'll have to burrow above for each time you burrowed below when trying to get out.)

~SLOTH~
Powers: Rest

Rest - Sloth morph is only useful for resting. After you type REST, you will start to recover endurance at an increased rate. To stop resting, just leave sloth morph.

You open a leather bound book entitled, "Metamorphosis" to the bookmark, on page 8, and begin reading.

PAGE 8: BASILISK, BEAR, and BONDING
~BASILISK~
Powers: Elusiveness, Flame, Gaze, Negate, Resistance, Stealth, Glare
Flame - Syntax: SUMMON FLAME - will start the process of building up a fire within you. Once it has reached a certain point, you can FLAME to attack the target and set him or her on fire. Flame doesn't work on NPCs. BELCH will release the flame harmlessly. If you leave Basilisk morph without belching, you will be hit with your own flame.

Gaze - Syntax: GAZE - will paralyse the target. Gaze doesn't work on NPCs.

Negate - Syntax: NEGATE - will remove one of the target's defences. Negate doesn't work on NPCs.

Resistance - Syntax: RESISTANCE - will increase your resistance to magic. Remains in use once activated.


Glare - Syntax: GLARE - will afflict the target with stupidity.
Glare doesn't work on NPCs.

~BEAR~
Powers: Alertness, Block, Scent, Shred, Vitality
Block - Syntax: BLOCK - prevents anyone from moving in that direction. There are different skills to move, even with a person blocking, like leap.

Shred - Syntax: SHRED (target) - is a weak attack, but it causes lots of bleeding.
Shred doesn't work on NPCs.

Vitality - Syntax: VITALITY - Will set up a defense that activates when you drop below of your max health. When this power is activated you will receive a rush of adrenaline, healing roughly half of your max health.
When that happens, you lose the vitality defence. You will have to wait a while after losing the defence to activate it again.

~BONDING~

Bonding is one of the few Metamorphosis abilities that isn't a morph.
BOND SPIRIT will bring you closer to the animal spirits, making it harder for someone to knock you out of your morph, however it takes endurance. BOND SPIRIT OFF will allow you to stop bonding.

     

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