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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 05 Jan 2006 22:28     Subject: Rahveir
The lengths I go for you people...

Note the fact that the items in fact are NOT in the brief description, I hafta look at the BACKGROUND with the long LOOK and PROBE every freaking thing to find them.

All. For. Three. Hundred. Freaking. Gold.

I better see some appreciation for this:

Entrance to the Rahveir Village.

You see exits leading north, south and northwest.
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Nearing the town center.

You see exits leading north, northeast, south and southwest.
H:4187 M:3487 E:20938 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Rahveir Town Center.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading north, south, west (open pine door) and in.
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20915 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >w
Foyer of an opulent house.
There are 2 disgustingly warped missionaries here.
You see exits leading east (open pine door) and west.
H:4187 M:3487 E:20921 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >w
At the base of a large staircase.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading east, south, up and in (open pine door).
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20919 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >in
Within a servants' cupboard.
There are 2 malevolent poltergeists here.
You see a single exit leading out (open pine door).
H:4187 M:3487 E:20925 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >l
Within a servants' cupboard.
Each of the walls here is lined with shelves, most of them empty. A thick layer of dust has settled on them and coats the
remaining items. Once the door is closed, it would be impossible to see within the cupboard without a light source. A small
dust covered box lies on the floor. There are 2 malevolent poltergeists here.
You see a single exit leading out (open pine door).
H:4187 M:3487 E:20925 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >p box
This large wooden box is sturdy in its creation. Several iron strips have been wrapped around it to hold the box together.
It weighs about 15 pounds.
A large wooden box is holding:
"candle95005"            a small candle
H:4187 M:3487 E:20933 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >g candle from box
You take a small candle from a large wooden box.
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >e
There is no exit in that direction.
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >e
There is no exit in that direction.
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >out
At the base of a large staircase.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading east, south, up and in (open pine door).
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20938 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >e
Foyer of an opulent house.
There are 2 disgustingly warped missionaries here.
You see exits leading east (open pine door) and west.
H:4187 M:3487 E:20917 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >e
Rahveir Town Center.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading north, south, west (open pine door) and in.
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20915 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Before a large building.

You see exits leading north (open pine door) and south.
H:4187 M:3487 E:20921 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Within an old church.
There are 2 disgustingly warped missionaries here.
You see exits leading north, east, south (open pine door) and down.
H:4187 M:3487 E:20919 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >d
Entrance to the church's cellar.

You see exits leading north, east, west and up.
H:4187 M:3487 E:20917 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Along a dank corridor, within the cellar.

You see exits leading north, east (open pine door), south and west (open pine door).
H:4187 M:3487 E:20923 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >w
Within a darkened room of marble.
There are 2 corrupted spirits here.
You see a single exit leading east (open pine door).
A corrupted spirit glares suspiciously at you.
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20921 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >l
Within a darkened room of marble.
Four marble pillars stand in each corner of the room, carved with an intricate design of swords interwoven around flames. Each pillar is seemingly untouched by the decay littering the remainder of the church. A small mound of crushed rocks lies below a small hole in the ceiling. A half-opened sack can be seen near the western wall. There are 2 corrupted spirits here.
You see a single exit leading east (open pine door).
H:4187 M:3487 E:20921 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >p sack
This sack is in rather good condition, only a small amount of mould marring its surface. Across one side the word "POTATOES" has been inked in black.
It weighs about 2 pounds and 0 ounce(s).
A small sack is holding:
"ruby109147"             a shimmering ruby
H:4187 M:3487 E:20929 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >g ruby from sack
You take a shimmering ruby from a small sack.
H:4187 M:3487 E:20937 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >e

A shallow rumbling from nearby travels in small echoes around you.
H:4187 M:3487 E:20937 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >
Along a dank corridor, within the cellar.

You see exits leading north, east (open pine door), south and west (open pine door).
H:4187 M:3487 E:20935 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >s
Entrance to the church's cellar.

You see exits leading north, east, west and up.
H:4187 M:3487 E:20933 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >u
Within an old church.
There are 2 disgustingly warped missionaries here.
You see exits leading north, east, south (open pine door) and down.
H:4187 M:3487 E:20931 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >s
Before a large building.

You see exits leading north (open pine door) and south.
H:4187 M:3487 E:20916 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >s
Rahveir Town Center.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading north, south, west (open pine door) and in.
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20914 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >w
Foyer of an opulent house.
There are 2 disgustingly warped missionaries here.
You see exits leading east (open pine door) and west.
H:4187 M:3487 E:20936 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >w
At the base of a large staircase.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading east, south, up and in (open pine door).
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20934 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >u
Atop a large staircase.
A malevolent poltergeist hovers here, eyes burning with rage.
You see exits leading north, south (open pine door), west (open pine door) and down.
H:4187 M:3487 E:20932 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >s
A child's bedroom.
There are 3 malevolent poltergeists here.
You see a single exit leading north (open pine door).
H:4187 M:3487 E:20930 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >p box
Painted brightly, this toy-box has been carefully carved with a variety of interesting pictures, from a large elephant being
chased by a small mouse, to a dragon banking in the skies.
It weighs about 15 pounds.
A large toy-box is holding:
"figurine23619"          a figurine of a guardian angel
H:4187 M:3487 E:20938 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >g figurine from box
You take a figurine of a guardian angel from a large toy-box.
H:4187 M:3487 E:20919 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Atop a large staircase.
A malevolent poltergeist hovers here, eyes burning with rage.
You see exits leading north, south (open pine door), west (open pine door) and down.
H:4187 M:3487 E:20917 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >d
At the base of a large staircase.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading east, south, up and in (open pine door).
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20915 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >e
Foyer of an opulent house.
There are 2 disgustingly warped missionaries here.
You see exits leading east (open pine door) and west.
H:4187 M:3487 E:20921 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >e
Rahveir Town Center.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading north, south, west (open pine door) and in.
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20919 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >in
Within a cosy tavern.
Eyes darting about fearfully, Dasam, Innkeeper of Rahveir stands here.
You see exits leading east (open pine door) and out.
H:4187 M:3487 E:20917 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >e
Within a small house.

You see exits leading west (open pine door) and out.
H:4187 M:3487 E:20923 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >out
Amid the village houses.

You see exits leading north (open pine door), northeast, southeast (open pine door), south (open pine door), southwest, northwest and in.
H:4187 M:3487 E:20921 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >ne
Before a strongly built house.

You see exits leading southwest and in (open pine door).
H:4187 M:3487 E:20919 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >in
Within a well defended house.

You see exits leading north, east, west and out (open pine door).
H:4187 M:3487 E:20917 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
A brightly lit room.
Clad in a flowing robe, Teriam Brightblade, Flame of Rahveir stands here calmly.
You see a single exit leading south.
H:4187 M:3487 E:20915 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >give figurine to teriam
You give a figurine of a guardian angel to Teriam Brightblade, Flame of Rahveir.
Teriam Brightblade, Flame of Rahveir tells you, "Thank you, Avian, this figurine will work perfectly."
H:4187 M:3487 E:20931 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >give candle to teriam
You give a small candle to Teriam Brightblade, Flame of Rahveir.
Teriam Brightblade, Flame of Rahveir tells you, "Thank you, Avian, this candle will work wonderfully."
H:4187 M:3487 E:20918 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >give ruby to teriam
You give a shimmering ruby to Teriam Brightblade, Flame of Rahveir.
Teriam Brightblade, Flame of Rahveir tells you, "Thank you, Avian, this ruby will come in handy."
H:4187 M:3487 E:20934 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >ask teriam items
Teriam Brightblade, Flame of Rahveir tells you, "Ah, we have all the items, Avian, you can now ask me about the ritual."
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >ask teriam ritual
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >
Teriam Brightblade, Flame of Rahveir tells you, "Yes, Avian, you must complete the ritual. I shall prepare the items appropriatly, then you must speak the phrase to end it. Once I've prepared, I'll tell you the phrase."
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >
Teriam Brightblade, Flame of Rahveir carefully spreads some ashes in a small circle, murmuring softly as he does so.
H:4187 M:3487 E:20935 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >
Teriam Brightblade, Flame of Rahveir places the candle on the northern most part of the circle, before placing the ruby in the center of the circle and the figurine on the southernmost boundary.
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >
Teriam Brightblade, Flame of Rahveir concentrates on the candle, causing it to burst into flame. He utters a quick prayer to
the Goddess of fire, before stepping back from the circle.
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >
Teriam Brightblade, Flame of Rahveir tells you, "The preparations are complete. Now, Avian, you must chant the following phrase, taken from an ancient text: 'Defesa zasdu de pad abi du etatve ilafum.'"
H:4187 M:3487 E:20919 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >'defesa zasdu de pad abi du etatve ilafum
You say, "Defesa zasdu de pad abi du etatve ilafum."
As you say the words, a shining light begins to emanate from the items. The items quickly fuse into one ball, which floats off the ground and disappears with a small "pop".
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >
Teriam Brightblade, Flame of Rahveir says, "Excellent, the vile fiend has been weakened. Quickly, you must slay her before she regains her strength."
H:4187 M:3487 E:20940 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >s
Within a well defended house.

You see exits leading north, east, west and out (open pine door).
H:4187 M:3487 E:20938 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >out
Before a strongly built house.

You see exits leading southwest and in (open pine door).
H:4187 M:3487 E:20936 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >sw
Amid the village houses.

You see exits leading north (open pine door), northeast, southeast (open pine door), south (open pine door), southwest, northwest and in.
H:4187 M:3487 E:20925 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >in
Within a small house.

You see exits leading west (open pine door) and out.
H:4187 M:3487 E:20923 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >w
Within a cosy tavern.
Eyes darting about fearfully, Dasam, Innkeeper of Rahveir stands here.
You see exits leading east (open pine door) and out.
H:4187 M:3487 E:20921 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >out
Rahveir Town Center.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading north, south, west (open pine door) and in.
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20927 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Before a large building.

You see exits leading north (open pine door) and south.
H:4187 M:3487 E:20925 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Within an old church.
There are 2 disgustingly warped missionaries here.
You see exits leading north, east, south (open pine door) and down.
H:4187 M:3487 E:20923 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Within a decaying church.
There are 3 malevolent poltergeists here.
You see exits leading north and south.
H:4187 M:3487 E:20929 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >n
Decaying church near the altar.
A twisted missionary stands here, one hand on his blackened mace.
You see exits leading north, south and west (open pine door).
H:4187 M:3487 E:20935 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >w
A horrendously decorated room.
A corrupt spirit levitates here, eyes burning with an unholy light. The terrible form of Gyllia, the Corrupted Ghost stands here.
You see a single exit leading east (open pine door).
A corrupted spirit glares suspiciously at you.
H:4187 M:3487 E:20933 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < nothing >st gyllia
Target t = gyllia.
H:4187 M:3487 E:20933 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >m
You spring forwards onto Gyllia, the Corrupted Ghost, and maul her viciously.
Gyllia, the Corrupted Ghost says, "NO! THIS IS IMPOSSIBLE!!"
H:4187 M:3487 E:20876 B:100% [e-]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >
Gyllia, the Corrupted Ghost draws in a deep breath and opens her mouth to emit a soundless scream. Your mind crumples as a psychic blast tears through it.
H:4052 M:3487 E:20855 B:100% [e-]
[ H:-135 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >
You have recovered balance on all limbs.
H:4052 M:3487 E:20863 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >m
You spring forwards onto Gyllia, the Corrupted Ghost, and maul her viciously.
The final blow proves too much for Gyllia, the Corrupted Ghost, who expires, pitifully.
H:4052 M:3487 E:20806 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >
You have slain Gyllia, the Corrupted Ghost.
H:4052 M:3487 E:20818 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >g gyllia
You pick up the corpse of Gyllia, the Corrupted Ghost.
H:4052 M:3487 E:20818 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >e
Decaying church near the altar.
A twisted missionary stands here, one hand on his blackened mace.
You see exits leading north, south and west (open pine door).
H:4052 M:3487 E:20816 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >s
Within a decaying church.
There are 3 malevolent poltergeists here.
You see exits leading north and south.
H:4052 M:3487 E:20822 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >s
Within an old church.
There are 2 disgustingly warped missionaries here.
You see exits leading north, east, south (open pine door) and down.
H:4052 M:3487 E:20828 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >s
Before a large building.

You see exits leading north (open pine door) and south.
H:4052 M:3487 E:20826 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >s
Rahveir Town Center.
A corrupt spirit levitates here, eyes burning with an unholy light.
You see exits leading north, south, west (open pine door) and in.
A corrupted spirit glares suspiciously at you.
H:4052 M:3487 E:20807 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >in
Within a cosy tavern.
Eyes darting about fearfully, Dasam, Innkeeper of Rahveir stands here.
You see exits leading east (open pine door) and out.
H:4052 M:3487 E:20813 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >e
Within a small house.

You see exits leading west (open pine door) and out.
H:4052 M:3487 E:20811 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >out
Amid the village houses.

You see exits leading north (open pine door), northeast, southeast (open pine door), south (open pine door), southwest, northwest and in.
H:4052 M:3487 E:20809 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >ne
Before a strongly built house.

You see exits leading southwest and in (open pine door).
H:4052 M:3487 E:20807 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >in
Within a well defended house.

You see exits leading north, east, west and out (open pine door).
H:4052 M:3487 E:20805 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >n
A brightly lit room.
Clad in a flowing robe, Teriam Brightblade, Flame of Rahveir stands here calmly.
You see a single exit leading south.
H:4052 M:3487 E:20803 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >w
There is no exit in that direction.
H:4052 M:3487 E:20803 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >s
Within a well defended house.

You see exits leading north, east, west and out (open pine door).
H:4052 M:3487 E:20809 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >w
Office of the Rahveir mayor.
A tall woman wearing a suit of bright full plate is here.
You see exits leading north and east.
H:4052 M:3487 E:20807 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >give gyllia to woman
You give the corpse of Gyllia, the Corrupted Ghost to Maroin Brightblade, Protector of Rahveir.
Maroin Brightblade, Protector of Rahveir says, "Excellent work, Avian."
H:4052 M:3487 E:20815 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >
Maroin Brightblade, Protector of Rahveir thanks you profusely.
H:4052 M:3487 E:20810 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >
Maroin Brightblade, Protector of Rahveir gathers the various items and places them in a pile. She utters a quick prayer, and the items fade from view.
H:4052 M:3487 E:20834 B:100% [eb]
[ H:0 | M:0 ] [ ELIXIR | MOSS | TREE ] < gyllia >

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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 06 Jan 2006 07:07     Subject:
Yeah, that's the quest Kiyotan was talking about as well .. and I find it quite a nice variation that you need to LOOK.
Up View profile :: Send message
Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 06 Jan 2006 16:52     Subject:
...

...

...

*smash Indi* It takes freaking forever!

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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 06 Jan 2006 17:20     Subject:
-peer- Well, since I'm in a good mood I give you two choices:

1. Find all quests there pronto
2. Get whipped to death while watching Zephy strip

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 08 Jan 2006 00:08     Subject:
T: {<}{*} Zephy enters from the {w}.
A: suicide
   agree

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 09 Jan 2006 19:35     Subject:
So! Who's submitting this quest?
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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 09 Jan 2006 20:32     Subject:
The one with Zephy or the one with whipping?
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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 09 Jan 2006 20:37     Subject:
*snicker*
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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 10 Jan 2006 04:26     Subject:
I'm going Consanguine. Have a nice day.
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