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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 12 Nov 2005 03:20     Subject:
Archive them, god.
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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 03 Jan 2006 18:47     Subject:
Here's the mushclinet plugin:

<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Tuesday, January 03, 2006, 8:44 PM -->
<!-- MuClient version 3.66 -->

<!-- Plugin "bleh" generated by Plugin Wizard -->

<muclient>
<plugin
  name="bleh"
  author="EOD / UCF"
  id="ab04bbff61597fc0fbb85702"
  language="JScript"
  save_state="y"
  date_written="2006-01-03 20:43:55"
  requires="3.66"
  version="1.0"
  >

</plugin>


<!--  Triggers  -->

<triggers>
 <trigger
  enabled="y"
  match="^You may drink another health or mana elixir\.$"
  regexp="y"
  send_to="9"
  sequence="100"
  variable="balhealth"
 >
 <send>1</send>
 </trigger>
 <trigger
  enabled="y"
  match="^Your mind feels stronger and more alert\.$"
  regexp="y"
  send_to="9"
  sequence="100"
  variable="balhealth"
 >
 <send>0</send>
 </trigger>
 <trigger
  enabled="y"
  match="^You touch the tree of life tattoo\.$"
  regexp="y"
  send_to="12"
  sequence="100"
 >
 <send>world.EnableTimer("baltree", true);
world.ResetTimer("baltree");</send>
 </trigger>
 <trigger
  enabled="y"
  match="^The elixir heals and soothes you\.$"
  regexp="y"
  send_to="9"
  sequence="100"
  variable="balhealth"
 >
 <send>0</send>
 </trigger>
 <trigger
  enabled="y"
  match="^You may eat another bit of irid moss\.$"
  regexp="y"
  send_to="9"
  sequence="100"
  variable="balmoss"
 >
 <send>1</send>
 </trigger>
 <trigger
  enabled="y"
  match="^You feel your health and mana replenished\.$"
  regexp="y"
  send_to="9"
  sequence="100"
  variable="balmoss"
 >
 <send>0</send>
 </trigger>
 <trigger
  enabled="y"
  match="^H\:(.*?) M\:(.*?) E\:(.*?) \[(.*?)\]$"
  regexp="y"
  send_to="12"
  sequence="10"
 >
 <send>newHealth = %1;
newMana = %2;
health = world.GetVariable("health");
mana = world.GetVariable("mana");
world.Note("&lt;H:" + (newHealth - health) + "|M:" + (newMana - mana) + "&gt;&lt;" + world.GetVariable("balhealth") + '|' + world.GetVariable("balmoss") + '|' + world.GetVariable("baltree") + '&gt;');
world.SetVariable("health", newHealth);
world.SetVariable("mana", newMana);</send>
 </trigger>
</triggers>

<!--  Timers  -->

<timers>
 <timer name="baltree" enabled="n" second="30.00"    send_to="12"
>
 <send>world.Note("--You can touch tree again!--");
world.EnableTimer("baltree", false);</send>

 </timer>
</timers>

<!--  Variables  -->

<variables>
 <variable name="balhealth">1</variable>
 <variable name="health">0</variable>
 <variable name="mana">0</variable>
 <variable name="balmoss">1</variable>
 <variable name="newMana">0</variable>
 <variable name="newHealth">0</variable>
<variable name="baltree">1</variable>
</variables>

</muclient>


i'm not sure it's the easiest way to do it and i have no idea if it works, 'cause i'm to lazy to test it and i'm not going to use it.

Also, it has no pretty formating, so everything will be in plain grey.

Indi, how do you disable smilies?

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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 03 Jan 2006 18:51     Subject:
Hmm, well, you just have to wait 'til morning for me to add the option of "disable smilies in this post".
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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 04 Jan 2006 03:21     Subject:
...that's so much more complicated than mine.
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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 04 Jan 2006 09:43     Subject:
Yeah, you can now use the "Disable smilies in this post" checkbox on the bottom of the posting .. box.
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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 05 Jan 2006 06:20     Subject:
What if I want some smileys but not others?

Hey... what are you doing with that axe? Stop! Stop! It burns! Argh!

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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 05 Jan 2006 08:16     Subject:
Argh! See? You didn't want anything in the first place.
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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 05 Jan 2006 18:03     Subject:
Broly asked for it, not me.
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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 10 Jan 2006 12:22     Subject:
Actually, i got so bored that i finally tested it...and it proved useful. I wanted to see how much health moss gives, how much sips give, etc. Here's what i got:

- moss gives 5% every 9-10 seconds or so
- health regeneration for horkvals seems to be 2% also at 9-10 seconds
- and sipping: 11-15% for xoran with trans concoctions, 15 - 20% for my  horkval.

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 13 Jan 2006 19:29     Subject:
My prompt's a little bit updated... if you wanna see it, lemme know.
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