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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 14 Dec 2005 19:49     Subject: Auto-demonstrate
Here's a script to help monks auto-demonstrate:

<triggers>
<trigger
 enabled="y"
 group="demo"
 match="You are distracted by a distant sound and lose your rhythm."
 send_to="12"
 sequence="100"
>
<send>world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="You lose your balance and stumble heavily."
 send_to="12"
 sequence="100"
>
<send>world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="You lose your balance and stumble heavily."
 send_to="12"
 sequence="100"
>
<send>world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="You press your palms together and bow, the Form of * complete."
 send_to="12"
 sequence="100"
>
<send>world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="You stumble clumsily, tripping over your feet."
 send_to="12"
 sequence="100"
>
<send>world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="You totter unsteadily on your feet, and shake your head at the failure."
 send_to="12"
 sequence="100"
>
<send>world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="You trip and sprawl messily to the floor."
 send_to="12"
 sequence="100"
>
<send>world.send "stand"
world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="You trip and tumble to the floor in an undignified heap."
 send_to="12"
 sequence="100"
>
<send>world.send "stand"
world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="Your concentration fades and you curse your lack of discipline."
 send_to="12"
 sequence="100"
>
<send>world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="Your legs give way unexpectedly and you fall to the ground."
 send_to="12"
 sequence="100"
>
<send>world.send "stand"
world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
<trigger
 enabled="y"
 group="demo"
 match="Your mind wanders momentarily and your next movement escapes you."
 send_to="12"
 sequence="100"
>
<send>world.send "demonstrate " &amp; World.GetVariable ("demo"</send>
</trigger>
</triggers>

<aliases>
<alias
 match="demo *"
 enabled="y"
 send_to="12"
 sequence="100"
>
<send>world.setvariable "demo", "%1"
world.send "demonstrate " &amp; "%1"</send>
</alias>
</aliases>



All you have to do is "demo <whatever>", the script does the rest .. hopefully.

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 15 Dec 2005 02:36     Subject:
...holy crap...that's hella complicated...

I just have a variable that stores the kata and it auto-demonstrates/stands when you fail...

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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 15 Dec 2005 05:49     Subject:
Psh, it works, I don't think that's so complicated, just some triggers that do the same thing ..
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Sarkis
Sarkis
Council Member

Joined: 13.04.2005
Posts: 1627
Posted: 15 Dec 2005 17:06     Subject:
Actually, I like MY auto demonstrater....which is nothing more than a trigger loop, more or less. But it works fiiiine.
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