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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 07 Feb 2006 17:41     Subject:
Ok, here are my triggers and aliases for mush, if you think they be of any help:

http://www.yourfilelink.com/get.php?fid=20790

If you want to use them, go to  game -> configure ->triggers -> load and select the triggers file.

Same for aliases.

And in game->configure -> scripting set the script file to newbroly.js(it's in the archive) and the scripting language to JScript.

If you don't load the script and load the triggers, you'll get a bunch of error messages, i'm afraid...So, load the script first.

If you want to use any of the plugins in the scripting section of the forum, you have to copy the code in a new text document, save it(as txt or xml), then go to file -> plugins -> Add, select the type of file and the plugin to load.

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 14 Feb 2006 02:16     Subject:
You mean newbroly.js is in the forum archives?

And if you set JS as scripting thingy, how do you get it to recognize a .rar file?  Which is a file extention I don't think I recognize.

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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 14 Feb 2006 08:40     Subject:
.rar is a WinRAR archive. The file you download is an archive, and inside it you'll find the rest of the files. To extract them, you need some sort of archiver program (WinACE, WinZIP, something).

Anyway, to make it easier, here are the files:

Variables:http://www.yourfilelink.com/get.php?fid=25525

My aliases: http://www.yourfilelink.com/get.php?fid=25522
My triggers:http://www.yourfilelink.com/get.php?fid=25523

And the script file:http://www.yourfilelink.com/get.php?fid=25526

Again, first load the script and variables, then load the triggers and aliases.

You'll probably find it very confusing at first, i suggest you look through the triggers and aliases to get an idea of what each of them does(look at their label and group). Most of them are useless, unless you decide to fight... You can use the autosipper and harvester though.

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 14 Feb 2006 15:15     Subject:
Autoharvester=cheating
*nodme*
And I knew this trip to Ulangi was a good idea.

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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 14 Feb 2006 15:18     Subject:
Everyone uses auto-harvester, forging, ratting and so on .. nothing new .. I am fairly sure auto-ratter is a bit illegal although nobody checks .. the rest are very much normal .. and common
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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 14 Feb 2006 15:43     Subject:
So's murder.  Harrumph.

Moot point anyway, as I can only do immunity refills as of yet.

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 14 Feb 2006 15:48     Subject:
and why do they all have different file endings?!

Edit: Okay, figured it out.  *eye*

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 14 Feb 2006 16:12     Subject:
when I enabled scripting this happened
There was a problem in script file "C:\Program Files\MUSHclient\scripts\newbroly.js":

The trigger (afl_mangledra) subroutine named "xmgra" could not be found.
The trigger (afl_mangledla) subroutine named "xmgla" could not be found.
The trigger (afl_mangledla1) subroutine named "xmgla" could not be found.
The trigger (afl_mangledla2) subroutine named "xmgla" could not be found.
The trigger (afl_mangledra1) subroutine named "xmgra" could not be found.
The trigger (afl_mangledra2) subroutine named "xmgra" could not be found.

*flap*

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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 14 Feb 2006 18:55     Subject:
I uploaded an older version of the script   Sorry.

try this one: http://www.yourfilelink.com/get.php?fid=25872

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 14 Feb 2006 18:58     Subject:
I have an auto-harvester...

I could make an auto-ratter and an auto-basher. Not hard.

Not totally legal but... not hard.

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