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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 02 Mar 2006 20:51     Subject: MushClient Scripts for Aetolia
Ok guys, here is a new website which I hope it will help people and hopefully we will be able to extend for ZMud and Nexus if anyone gets any ideas -nudge Avian- For now it is still a bit under developement, although it's not going to be anything big most likely. If you see any bugs/problems or have any ideas/suggestions/complains please write them here.

The link is: http://bubble.ro/mushscripts/

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 28 Mar 2006 22:52     Subject:
Alright, for Mush, I'm curious.  With the targetting plugin.


I know it'll have to be edited for the multiple attack, but can I set a timer within it?  Like, Attack <1.2 second delay> attack?

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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 29 Mar 2006 10:29     Subject:
Hmm, you can, but depends how you want it to work.

You can add a global timer to your world file, which would look like this:

<timers>
 <timer name="attack" second="1.2" send_to="1"
>
 <send>attack blah blah blah
</send>

 </timer>
</timers>


This would fire every 1.2 seconds, and you have to turn it off if you want it to stop.(You can make aliases to turn it on/off).

if you want it to fire only once, after the first attack, you can do something like this, using scripting functions:

<aliases>
 <alias
  name="blah"
  match="your attack alias"
  enabled="y"
   send_to="12"
  sequence="100"
 >
 <send>world.Send("attack blah blah");//<-- send the attack command
              world.DoAfter(1.2, "blah blah");//<-- after the delay, do whatever
</send>
 </alias>
</aliases>


This will send attack blah blah and then, after 1.2 seconds, blah blah.


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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 29 Mar 2006 18:51     Subject:
Why not just set a variable to your balance recovery message?
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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 29 Mar 2006 19:34     Subject:
She didn't say she wants an autobasher . Just that she wants to send a command to the MUD some time after her attack.

 If you need an autobasher, Yreogh, best way to do it is how avian says: trigger it from your balance recovery message. I can write a plugin for that, if you want.

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 29 Mar 2006 20:35     Subject:
I don't want an autobasher.  I'm satisfied with just ST<target> and ma ma ma get.

It's for pack fighting.  >.>

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 30 Mar 2006 18:59     Subject:
No, I mean something like my semi-auto parry.

It sets an action to fire off after your balance recovery, but instead of having to wait for your balance and entering the command, you can enter it at any time and have it fire as soon as you get balance.

I tried putting that into my system, but my aliases are so short it didn't really make a difference.

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