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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 05 Nov 2005 09:38     Subject: Scripts section
Ok, the old Scripts page is now a section in this forum, hope you're all much happier now.
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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 05 Nov 2005 17:38     Subject:
Quick question, does anyone have a preferred format for Nexus scripts...?
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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 05 Nov 2005 18:23     Subject:
Quick question, does anyone have a preferred format for Nexus scripts...?


To be honest, you're the only one I know to use that client ..

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Arota
Arota
Council Member

Joined: 11.05.2005
Posts: 1667
Posted: 06 Nov 2005 00:50     Subject:
I'll use anything that has a better system than the one I have now...which isn't hard...
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Asilient
Asilient
Council Member

Joined: 25.05.2005
Posts: 439
Posted: 06 Nov 2005 01:07     Subject:
I use Zmud and have one or two handy little pieces... I'll have to scrabble through my system..
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Sarkis
Sarkis
Council Member

Joined: 13.04.2005
Posts: 1627
Posted: 06 Nov 2005 01:30     Subject:
I use Nexus, but I don't know poo about scripting on it. I'm sure if I tried I could become ok at it.
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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 06 Nov 2005 02:07     Subject:
I have a cool little damage counter if you want it, Sarkis.
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Sarkis
Sarkis
Council Member

Joined: 13.04.2005
Posts: 1627
Posted: 06 Nov 2005 02:15     Subject:
oooh! could you?

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 06 Nov 2005 03:40     Subject:
TRIGGER:
{<}H:{d:newHealth} M:{d:newMana} E:{d} W:{d} B:{d}% {*}
ACTION:
#math dispHealth $newHealth - $health
#math dispMana $newMana - $mana
#set health $newHealth
#set mana $newMana
#echo_ [H:$dispHealth | M:$dispMana]

Tada! You may wanna tweak the trigger, depending on how your stats are config'd.

Oh, you'll need to make several variables:

newHealth
newMana
dispHealth
dispMana
health
mana

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 09 Nov 2005 19:32     Subject:
Eh... a little add on to that other one. It's my basic stuff.

T: {<}The elixir heals and soothes you.
A: #set varElixir = elixir

T: {<}Your mind feels stronger and more alert.
A: #set varElixir = elixir

T: {<}You may drink another health or mana elixir.
A: #set varElixir = ELIXIR
    #highlight "white on blue"

T: {<}You feel your health and mana replenished.
A: #set varMoss = moss

T: {<}You may eat another bit of irid moss.
A: #set varMoss = MOSS
    #highlight "white on green"

T: {<}You touch the tree of life tattoo.
A: #set varTree = tree
    #wait 30000
    #echo
    #echo )-----[TREE TATTOO]-----(
    #set varTree = TREE

T: {<}H:{d:newHealth} M:{d:newMana} E:{d} B:{d}% {*}
A: #math dispHealth $newHealth - $health
    #math dispMana $newMana - $mana
    #set health $newHealth
    #set mana $newMana
    #echo_ <H:$dispHealth | M:$dispMana> <$varElixir | $varMoss | $varTree >

VARIABLES:
varTree
varMoss
varElixir
newHealth
newMana
dispHealth
dispMana
health
mana

Hope you like it! Essentially what it does is it tracks your elixir, moss and tree balance. I haven't really needed to add a salve or plant balance yet...

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