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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 26 Feb 2006 07:01     Subject:
Me think you have too many (third) eyes -sagenod-
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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 26 Feb 2006 15:35     Subject:
i know why that's happening!  Go to the trigger labeled losedef_echinacea1 (the pattern looks like this: * stripping your third eye *) and, in the send field you have this:

world.SetVariable(defec", 0);
curemain();

replace it with this:

world.SetVariable("defec", 0);
curemain();


Notice the " in the second one.

For a little improvement, you might also want to replace curemain(); with curing_off_prompt = 1;

Oh, and if you get any other errors, it is better if you give me the string that produced the error, the error code and what is says isn't that important.

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 26 Feb 2006 18:04     Subject:
When the lemming strips the deafness defence, it's not yellow like when it strips the others, by the way.

So, when I made the first change, this happened:
A small brown lemming scurries around you furiously, stripping your caloric
world.SetVariable("defca", 0);
curing_off_prompt = 1;
salve defence.


So, I made the change to it stripping thirdeye, and it didn't seem to do anything.  It stripped it just fine, nothing happened.  I did expect it to try to get it back up, but I don't suppose it's all that important, unless you're fighting someone with shrouding-thingy.

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Indiana
Indiana
Council Member

Joined: 06.12.2004
Posts: 867
Posted: 26 Feb 2006 19:28     Subject:
Make sure you send the output to Script, not to the world (edit that trigger and there is a drop-down box with Send to).
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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 26 Feb 2006 20:31     Subject:
that'd make a big difference, wouldn't it?  *mumble*

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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 27 Feb 2006 15:07     Subject:
I'm afraid the problem with this system is that i haven't really tested it.    . I'd spar more, but i hate the PvP skills we have in Meta, and i have next to nothing in woodlore. Metamorphosis in general is great, but as far as fighting goes, it looks more like a support skill than a main fighting skill. (only stuff useful: sting, maul, incinerate...ambush, stampede or shred if you are in a team or you want to surprise your opponent).

Anyway, i'll work on fixing what errors i can find.

 

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 27 Feb 2006 15:23     Subject:
Hehe.  At least I'm finding some of the bugs for ya.

And I still can't figure out how to use the targetting thingy.

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Broly
Broly
Family Member

Joined: 12.12.2004
Posts: 61
Posted: 27 Feb 2006 19:41     Subject:
st <target> -  set target; you won't get any note when you set the target, but if you don't get any errors, everything is ok.
ma - alias for maul target
tr - trip target

Some other aliases for attacking your target, look in the alias list for aliases ending in target.

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Yreogh
Yreogh
Family Member

Joined: 12.12.2004
Posts: 1053
Posted: 28 Feb 2006 18:00     Subject:
Actually went out harvesting the other day.  I figured out why you use an autoharvester.

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Avian

Council Member

Joined: 12.12.2004
Posts: 1124
Posted: 28 Feb 2006 19:09     Subject:
Auto-harvesting is so boring. You just stare at a scrolling screen.
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