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Posted: 14 Apr 2005 01:52     Subject: Ratting script
Couldn't seem to post in the scripting section, but here's a rat script I wrote for Zmud 7.05. No reason it shouldn't work with earlier versions as well, though.

If you've got anything on your stat bar already, you'll want to just add this to it.
#STAT {Rats:@rats  Gold:@gold  Target:@tar}
Then add the rats and gold variables into the system by c/p'ing this to your com line and hitting return.
#var rats 0
#var gold 0


After that, copy and paste this.

#class Ratgold
#tr {You pick up the corpse of a baby rat.} {#add gold 10;#add rats 1};#tr {You pick up the corpse of a young rat.} {#add gold 20;#add rats 1};#tr {You pick up the corpse of a rat.} {#add gold 30;#add rats 1};#tr {You pick up the corpse of an old rat.} {#add gold 40;#add rats 1};#tr {You pick up the corpse of a black rat.} {#add gold 50;#add rats 1};#class 0

If you have any trouble with this, just send me a tell. And if you'd like to add more features to your stat bar, etc..I'd be more than happy to offer my help.  I've even got a dancing alien in one of my vermin tracking scripts.   Fun stuff when you get the hang of it.

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Posted: 14 Apr 2005 01:58     Subject: one more thing
tar is just the variable i use for what i'm attacking
#var tar 0 would take care of that. since you probably use a different variable yourselves, just replace @tar on the #STAT trigger i showed earlier with whatever your varaible is.
This way when you switch targets, however you may do that, the target name will show on the status bar.

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