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Aura razing for Zmud

Poted by Asilient on 27 Jan 2006 13:47 - Aura razing for Zmud
#CLASS {Smoking|Aura-razing}
#VAR aura {1}
#TRIGGER {You feel an aura of rebounding surround you.} {
 #color 13
 #echo YOUR REBOUNDING IS UP!!!
 #echo YOUR REBOUNDING IS UP!!!
 ss
 }
#TRIGGER {You whip * through the air in front of %1} {#echo THEY DON'T HAVE AURA/SHIELD!!}
#TRIGGER {You suddenly perceive the vague outline of an aura of rebounding around @tar} {
 #cw 10
 #ECHO ===@tar HAS REBOUNDING!!===
 aura=1
 }
#TRIGGER {You raze %1's aura of rebounding with *.} {
 #cw 11
 aura=0
 }
#TRIGGER {Your aura of weapons rebounding disappears.} {ss}
#TRIGGER {razes your aura of rebounding} {ss}
#TRIGGER {You have recovered balance on all limbs.} {}
#TRIGGER {@tar's aura of weapons rebounding disappears.} {
 #cw 8764
 #echo --SLASH!!--
 aura=0
 }
#TRIGGER {You suddenly perceive the vague outline of an aura of rebounding around$@tar} {
 #cw 10
 #ECHO ===@tar HAS REBOUNDING!!===
 aura=1
 }
#CLASS 0


At the start of a fight you will still need to raze with the alias, ra, which will need to be set up manually, set it with this macro:

#KEY \ {
 #IF {@aeon=0 AND @beheading=0 AND @aura=0} {dsl @tar}
 #if {@aeon=0 AND @beheading=0 AND @aura=1 OR @shield=1} {ra}
 }


Basically all of your offense is put on that macro, if aura=1 you will raze instead of dsl, the same for shield, although this will lead you to raze speed occasionally, other than that it is near perfect in working.

If anyone has any problems with it let me know.

NOTE: envenoming is not included, that is up to you.

Poted by Arota on 27 Jan 2006 15:47 -
*eyeshift*

*luff Asi*

Now if only I had any type of decent combat system I could put this into...

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