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Scripts

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Track kills

Poted by Indiana on 31 Jan 2006 17:44 - Track kills
Here's a little script to count things you've killed for MushClient (VBScript).

Just use KILLS to see what you've killed .. can get spammy in time -shrug- oh well.

<triggers>
<trigger
 enabled="y"
 keep_evaluating="y"
 match="^You have slain ?a?n? (.*?)\.$|^You have slain the (.*?)\.$"
 regexp="y"
 send_to="12"
 sequence="100"
>
<send>dim kill, whatk


whatk = Replace ("%1", " ", "_"
whatk = Replace (whatk, "-", "_"

kill = World.GetVariable ("kill_" &amp; whatk)
if isempty (kill) or isnull (kill) then
kill = 0
end if
kill = kill+1

'world.note "killed_%1"

World.SetVariable "kill_" &amp; whatk, kill</send>
</trigger>
</triggers>
<aliases>
<alias
 match="kills"
 enabled="y"
 send_to="12"
 sequence="100"
>
<send>dim varList

varList = World.GetVariableList

If Not IsEmpty (varList) Then

For Each v In varList
  If InStr (v, "kill_" Then
    If (Len(v)&gt;30) then
      world.note v &amp; " = " &amp;  world.GetVariable (v)
    Else
      world.note v &amp; Space (30-Len(v)) &amp; " = " &amp;  world.GetVariable (v)
    End If
  End If
Next

End If</send>
</alias>
</aliases>
Poted by Arota on 01 Feb 2006 15:17 -
That would be what I call a little TOO much statistic keeping...I feel weird just with a critical counter.
Poted by Yreogh on 01 Feb 2006 15:22 -
I want a critical counter...
Poted by Arota on 01 Feb 2006 15:26 -
Um...what client do you use?  Maybe I can rig one up for you...
Poted by Yreogh on 01 Feb 2006 15:29 -
See, that's the problem.  No one's ever heard of it.  Portal GT
Poted by Indiana on 01 Feb 2006 16:44 -
Heh, switch to MushClient and use my critical counter
Poted by Arota on 01 Feb 2006 19:31 -
...It sounds familiar.  Probably ran across it while searching for a new client.  I'll see what I can do...
Poted by Yreogh on 01 Feb 2006 20:45 -
Too lazy and too stubborn.
Poted by Broly on 02 Feb 2006 12:53 -
OK, i've installed this portal GT thing, but i can't quite understand how you can script anything useful in it. It sends all script output to the MUD, for example if i trigger the critical hit message to increment a variable, it will send the variable's value to the MUD. Which is not good, it should make a note in the output buffer, if anything, not send it to the MUD.And i couldn't find any way to send notes to the output.

Also, i don't see any options to export triggers and variables...only aliases and macros.  And it's slooow. Switch to Mush  
Poted by Yreogh on 02 Feb 2006 19:06 -
You lost me.  But I'll take your advice.  *snuffle*
Poted by Arota on 03 Feb 2006 15:39 -
Have it downloaded.  It's all weird looking and confusing.


I know exactly what you mean, Yreogh.  It took me over a year to switch from my old client to zMUD, and then I only did it because &%^$@#* Phoca decided to randomly delete triggers.  Also I found out that programming in zMUD wasn't as hard as I thought it would be.

I'll use any client.

Except Telnet.

Telnet doesn't count as a client.  Well, except Satan's, maybe.  See, in hell, all they have is Telnet.


The sad thing is, about eight years ago or so?  All I had was Telnet.  For the internet.

The thought of the internet actually having IMAGES, or there being some sort of stuff on the internet besides just fixed text on webpages...absolutely unbelievable.  I would have completely freaked out if I'd found Aetolia back then.
Poted by Yreogh on 02 Feb 2006 19:13 -
Have it downloaded.  It's all weird looking and confusing.
Poted by Avian on 02 Feb 2006 19:31 -
I'll use any client.

Except Telnet.

Telnet blows. I hate it.
Poted by Yreogh on 03 Feb 2006 01:18 -
Telnet doesn't count as a client.  Well, except Satan's, maybe.  See, in hell, all they have is Telnet.
Poted by Yreogh on 03 Feb 2006 18:33 -
I know.  when I first started mudding, with Turning Point, I used Telnet.  It made me sad.  could only scroll up fifty lines... no auto-typer...  never could get the colors into something easy to read...

But, so, I now have Portal and Mush.  And don't know how to use Mush.  And right now, taking the time to learn doesn't sound like a good thing.  I'm dying enough.
Poted by Broly on 04 Feb 2006 09:42 -
But, so, I now have Portal and Mush.  And don't know how to use Mush.


After you set the ip address and connect to Aetolia, all you need to worry about in Mush is in the game->configure menu(triggers, aliases, macros ...). I'll post later some old stuff i have for Mush, maybe it will help you.
Poted by Yreogh on 04 Feb 2006 12:10 -
All the reflexes I have, I have to redo.  *mutter*
Poted by Arota on 04 Feb 2006 16:26 -
Arota currently has absolutely no triggers, except for forging and ratting.

...

It makes me sad.  Some day I'll build myself a combat system...someday soon.
Poted by Asilient on 05 Feb 2006 02:52 -
Arota currently has absolutely no triggers, except for forging and ratting.

...

It makes me sad.  Some day I'll build myself a combat system...someday soon.


I've been building my system for over a month now and it still isn't finished yet. >.>
Poted by Arota on 05 Feb 2006 17:06 -
Yes, well, you don't know me when I get obsessed with something, like building a system.  It took me all of an hour to make a working forging system that not only auto-forges, but removes finished items from the forge, gets their stats, and also tells me prices based off my comm prices.  I keep meaning to add having it store the stats of the last item forged, too...
Poted by Yreogh on 05 Feb 2006 19:20 -
Forging scares me.
Poted by Indiana on 05 Feb 2006 19:26 -
Well, what should forgers say then? Trust me you DON'T want to know how much it takes to forge a fieldplate .. not to mention fullplate.  
Poted by Yreogh on 05 Feb 2006 19:35 -
I don't, I really don't.  I have a lot of respect for you guys.  I thought harvesting was a bad use of time.  but forging?  Nuts
Poted by Arota on 07 Feb 2006 01:44 -
Harvesting?  A bad use of time? HAH. Harvesting is, by far, the best use of time on Aetolia, bar bashing if you're the type who likes experience.  Even beetling, my absolute favouritest form of vermin-hunting, sucks compared to harvesting.
Poted by Yreogh on 07 Feb 2006 04:39 -
Harvesting
-Boring
-Leaves you relatively vunerable

Forging
-Boring
-more vunerable
-less lucrative
Poted by Asilient on 07 Feb 2006 16:53 -
Ok, here are the pros and cons in my view.

Harvesting
Pros-
-Is free, can be easily done.
-100% profit no matter how much you sell for.
-Sip bonus in concoctions

Cons-
-Boring
-Leaves you relatively vunerable

Forging
Pros-
- Can obtain and use the highest level armor (Apparently.)

Cons-
-Boring
-more vunerable
-any profit that can be made goes towards fresh comms.
-costs money in commodities
- Commodity market constantly changes, supplies are limited and can be expensive.
-Incapable of moving while forging, you are literally stuck at the forge.
- No bonus for being transcendant other than the ability to forge fullplate which is rather poor for the commodities it costs.
Poted by Yreogh on 20 Feb 2006 04:10 -
Indi!  My hero!  Will you post your crit counter for me?

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